AI Insights · Timothy · October 2024
Top 5 Tank Games on Android in Norway: Q3 2024 Performance
Explore the latest trends in downloads, revenue, and active users for the leading tank games on Android in Norway during the third quarter of 2024.
In the third quarter of 2024, the Android platform in Norway saw interesting trends among the top tank games. According to data from Sensor Tower, these games exhibited varied performance in downloads, revenue, and weekly active users.
Tank Stars, published by CASUAL AZUR GAMES, experienced fluctuations in revenue, starting at approximately $89 in early July and peaking at $102 mid-month, before settling to around $76 by the end of September. Downloads for this game reached their highest at 209K in mid-July but saw a decline towards August, with a slight recovery to 102K at the end of the quarter. Weekly active users started strong at 1.2K but gradually decreased, ending the quarter at 726.
World of Tanks Blitz™ from Wargaming Group showed a notable revenue increase in August, reaching $724, while maintaining a steady average of around $400 through the quarter. Downloads were modest, fluctuating between 48K and 136K, with a noticeable dip in September. The game maintained a consistent weekly active user base, peaking at 621 in mid-August.
For Massive Warfare: Tanks PvP War by TinyBytes, revenue peaked at $395 in mid-July but saw a decline towards the end of the quarter, closing at $129. The downloads were sporadic, with highs in early July and early September, but overall lower figures throughout. Active users mirrored this trend, peaking at 310 in early September.
War Machines: Tanks Battle Game from Wildlife Studios demonstrated strong revenue performance, starting at $1.3K and maintaining above $800 through most of the quarter, peaking at $1.0K in late September. Downloads were stable, hovering around 60K, with a notable spike in late August. The game maintained a robust weekly active user count, peaking at 644 in late August.
Lastly, Mad Royale io – Tank Battle, also from CASUAL AZUR GAMES, had negligible revenue throughout the quarter. However, it saw a steady stream of downloads, peaking at 122K in late July, and maintained a consistent active user base, with a slight dip followed by recovery, ending the quarter at 143.
For more detailed insights and analytics, visit Sensor Tower for comprehensive data on these games' performances.